Hi,
This is Download page.
because of low space, I deleted some of old demos
Screen Shot | Filename | Description |
![]() |
fxshootr.zip 155,391 bytes (GBC ROM + |
Here is my entry for Lik-Sang coding competition It is 4 stage shooter. I made it extra easy for those who uses keyboard to play on emulator. use REW or No$GMB Emulator or real GameBoyColor |
Board game | ||
|
|
290,668 bytes source code / EXE |
MiniRPG2 and Cookie Delivery Windows port made by MasterMinds Software |
||
|
|
898,303 bytes EXE only |
extra info. custom background is supported for each game make any 256x288 size BMP file as COOKIE.bmp
cheat in CookieDelivery has changed. |
finished games | ||
|
|
90,246 bytes source code |
|
|
184,676 bytes source code |
![]() |
|
75,072 bytes source code |
MSX game and useful files | ||
25,876 bytes |
|
Note: you need MSX computer to run this very very old game(about 7
years old). |
MiniRPG1.DSK 9,765 bytes |
contains minirpg1.bas |
It will work on FMSX and BrMSX emulator. parameter : -diska minirpg1.dsk |
Unfinished Games & Demos | |||
GameBoy Color | ![]() |
fx3gbc.zip 4,192 bytes (GBC rom only) |
My second GameBoyColor demo works fine on No$GMB emulator use ultra "poppy color" for best result control + : move ship B : shoot (maximum of 2 shots at a time) A : change player(I added just for fun |
GameBoy Color |
|
draculag.zip need emulator to run |
It is just a scrolling demo. Akumajo Dracula G(Akumajo Dracula X clone.. from PCEngine version.. not SuperNintendo) It is my first GameboyColor demo using GBDK (ver 2.1.5) |
QBasic |
|
fx2demo4.zip |
This is my final update on Shooter project. Little better than Simple Shooter I have changed output routine because It had graphical bug. Report any graphic-bug. he he it also requires 1M of EMS memory to run(4 offscreen layers which this game does not use all of them at once...) |
QBasic |
|
64,731 bytes EXE only |
This is small minigame. I dropped a lots of features to finish this game
on time. It is so small and simple, I added to this Demo section(it is fully finished version) |
QBasic |
|
47,958 bytes source code |
Unfinished version of FX Shooter(I actually deleted the speed select routine and the intro for uploading to this page) |
QBasic |
|
33,158 bytes source code |
Full Screen Scroll Demo (almost full...) I put COOKIE on the map just for fun. looks like Ys... scrolls like Zelda1.. he he |
QBasic |
|
9,308 bytes source code |
Screen 7 Parallax scroll demo |
QBasic |
|
2,808 bytes source code |
Screen 13 parallax scroll demo |
QBasic |
|
15,196 bytes source code |
one of the basic idea of
joy-pad motion detection |
QBasic |
|
1,869 bytes source code |
ASCii screen saver for QBasic. |
|
|
lots of small demos for many platforms
DirectQB | ||
![]() |
dqbpad1.zip 39,065 bytes source code |
Joypad routine that returns value(0-8) for direction |
PSX net Yaroze | ||
![]() |
psxjoy.zip |
Joypad routine that returns value(0-8) for direction |
MSX | ||
![]() |
msxstick.zip |
MSX basic already has Joystick / Cursor routine that returns value(0-8)
for direction |